#include "wgd.h" #include #include #include #include "Layer.h" #include "Bugsy.h" using namespace wgd; extern "C" void EXPORT initialise(const doste::dvm::OID &base) { Bugsy::init(base); //scene.set("ground", new Layer(width, height, tileData, heightData)); } extern "C" void EXPORT update() { float timeStep = WGD.get("itime"); Bugsy::update(timeStep); } extern "C" void EXPORT finalise() { }